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Bluescale Plans Legend

Introduction

At first I was not interested in designing deckplans down to the last detail. This is why I chose my ‘normal’ scale which is approximately 1’=1.3 pixels (1M=4.22 pixels). I know this is an odd scale but it worked for me at the time for what I wanted. However I began to wonder how the designs would scale up to a size where I could add lots more detail. So I am going back and taking some of the original smaller deckplans, scaling them up and filling in as much detail as I can. I have to adjust the size, shape, and door location of the rooms, and some other slightly more invasive changes. But overall they are scaling up well.

I am using a larger scale from the Star Wars RPG player community called ‘Bluescale’ which is 1’=6 pixels, or a very close equivalent called M20 (1M=20 pixels). Some Bluescale/M20 plans are at Star Wars Deckplans Alliance, and Star Wars Design Alliance. Both sites have excellent quality plans whose style I have borrowed.

Below are notes on each ship I have done so far and a key for the numbers on the Bluescale plans. I don’t plan on converting every ship to Bluescale. That might take decades! I picked some small ships to start with and am working my way to larger ones. They are in SM chronological order, not the order I made them.

Allen Rolfes

 

Legend on Each Ship

ARCHER – 2154, system patrol ship

The 7th bluescale plan I created.

1. Sensor pallets. Round pallets for forward and aft sensors and ‘pointed’ pallets for lateral sensors in ‘deck 1’ and ‘deck 19’ (decks not normally habitable true decks are in quotes).

2. Navigational dish on ‘deck 1’ with the sensors.

3. Laser turrets. The barrels extend to ‘deck 1’ level and the equipment room is on deck 3. The beams can only be deflected slightly from the barrel exit and gross aiming must be done by moving the ship.

4. Missile launch doors. On decks 2-3 immediately above the missile tubes. The doors retract inwards on hydraulic rams rather than slide into pockets in the hull. This provides increased strength to the hull in that area. Rooms are exposed to vacuum when missile doors are retracted.

5. Reaction control thrusters. 4 near the nose on deck 2 and 4 (all in one compartment) in ‘deck 19’.

6. Misc support system rooms. On decks 2-3 and limited space on decks 6 and 8. Has ship support systems such as various bulk and small volume liquid storage tanks and pumps, life support, atmospheric processing, structural integrity, gravity generators, shield generators and emergency batteries.

7. Turbolift. One single shaft running from deck 2 to 8. It has a single personnel size car in it which is mostly used for cargo. In addition to accessing the hallways, the turbolift directly accesses the misc support system rooms, the missile bay and the mess to directly offload cargo. The turbolift car is shown on deck 7.

8. Structural support and utility core. A central vertical core from deck 2 to 8, interrupted by the fusion engine, then continuing from ‘decks 11 to 18’. Has two thicker ‘walls’ of structural support and a hollow central utility corridor. The upper core has access points from hallway hatches on most decks and a ladder inside the core. The lower core is only accessed by moving through the floor space below the fusion engine, has a ladder and also small catwalks at each ‘deck’. The upper and lower cores are connected by two vertical rectangle shaped corridors along the outer hull wall in the fusion reactor room.

9. Ladder wells. A main ladder well runs against the ventral side of the central core from deck ‘1’ to 8. This is the main method of personnel travel vs. the turbolift. It travels directly through some compartments and not always through the limited hallways. Other ladder wells along the outer hull connect decks 8-10 for access to the fusion reactor and the two decks of the reactor room.

10. Missile room. One room the width of the ship on decks 4-5. Has 2 launchers, missile storage in two concentric rings along outer wall for 20 offensive/defensive missiles. There are no message torpedoes. There are groves in the floor to allow missile cradles to move the missiles to the launchers.

11. Navigational lights. Two main lights outside the hull around deck 6.

12. Main computer on deck 6 has a single main processors, backup processor/memory modules and monitoring stations.

13. Bridge on deck 6. A small room, almost a cockpit, with 3 seated stations and a little room for 2 more standing temporary stations.

14. Hallway. Partial circular hallways around the central core on decks 6-8 with a single spoke on deck 8 from the core to the outer hull. The main ladder well connects all 3 decks. The hallway is not wide enough for a cargo container so cargo must be moved individually in smaller portions.

15. Escape pods. 1 pod each on decks 6 and 8. Deck 6 pod is shown docked and deck 8 pod bay is shown empty. Each pod holds 10 with limited life support equipment due to the inter-solar system use.

16. Sr. officers’ quarters. 2 on decks 6. Each holds 1 crew. Has a small workstation, storage, single bed and a private head.

17. Jr. officers’ quarters. 2 on deck 6. Each holds 2 crew in bunk beds. Rest of layout is identical to Sr. officers’ quarters.

18. Enlisted quarters. 1 barracks style room on deck 6 holds 14 crew in bunk beds and has a small locker room style head and limited storage. Most crew personal items would be stored under the beds themselves which lift up to access a shallow foot locker.

19. Crew galley/mess/lounge. Deck 7. The largest crew room on the ship and used by all crew regardless of rank. Has a galley area with food prep/storage, then a dining table, then a lounge area with more comfy chairs and small couch. Has a single public head. The dining and lounge areas have increased ceiling height of ~2.8M.

20. Gym. Deck 7. Has a few exercise machines, free weights and a public head.

21. Public head. 1 on deck 7 off the hallway containing sink/toilet. Not counting heads as part of the lounge and gym.

22. Laundry room. Deck 7. Has laundry machines and clothing storage.

23. Life support/external damage control/EVA ready room. A multipurpose room on Deck 7. Monitors life support, 2 spacesuit lockers for external damage control and general EVA ready room, some parts storage.

24. Personnel airlock. Deck 7 for EVA activity or docking with spacedock facilities.

25. Security/internal damage control. A multipurpose room on deck 7. Has a security monitoring station, a small armory and in general storage for sensitive materials including internal damage control parts.

26. Sickbay. Deck 7. One ICU/OR bed station, small analytical lab & bench area and medical storage.

27. Cargo bay/emergency storage. Deck 8. Container cargo grid for 8 containers. The floor is lower and ceiling higher just in the grid area to make room for stacking containers two high. The containers cannot be moved out of the grid but this is irrelevant because they can’t fit out the door or through the hallways regardless. The containers are moved onto the ship via an external hatch that opens directly to the cargo grid. There is some floor space for temporary storage and emergency storage or common use items along several walls.

28. Power converter. Deck 7. In addition to monitoring stations, the floor is lower and ceiling higher for a ~3.25 M ceiling height in part of the compartment to house the power converter. A plasma conduit from the fusion reactor directly below passes up through the floor to the power converter inlet. The outlet conduits then head to the central core or to the outer hull to pass to the systems below the reactor.

29. Mechanical/fabrication room. A multipurpose room on deck 8. Has a metalworking machine, repair & diagnostic stations for mechanical or electric systems. Any parts fabrication occurs here and storage.

30. Fusion reactor/impulse drive room. One room the width of the ship on decks 9-10 with a tokomak fusion reactor in the center powering three impulse drives on the outer hull wall. The impulse drives are mounted against a thicker structural support plate above them. A plasma conduit runs from the reactor up one deck to the power converter and another runs out the bottom center of the reactor to the midline warp nacelle. Control & monitoring stations line the walls on deck 10. The catwalks on decks 9 are accessed by three ladder wells placed between the impulse drives.

31. Deuterium storage tanks. Annular tanks on ‘decks 11-13’ around the central core.

32. Midline nacelle. ‘Decks 14-18’ in annular space around the central core. Composed of 6 individual warp coils fed with plasma from feed machinery located in the core.

33. Structural support and utility ceiling space. (Not actually numbered on the layouts – you can figure out where they are!) A very narrow crawl space of just over 0.5M in the ceiling above most habitable areas of ship, below the fusion reactor and between the deuterium tanks and midline nacelle. Habitable areas that have increased ceiling height eat into this ceiling space. It is accessed from hatches in hallways and other habitable rooms (which are generally not shown in the layouts because I did not do detailed layouts of the ceiling space to place them). These spaces have the following components:

  • Structural support spokes above each of the three impulse drives.
  • A maze of conduits running in groups radially from the central core then in a circle around the ceiling space with branches that supply each floor of the entire ship with all utilities.
  • Various surge and booster pumps attached to the conduit maze.
  • All power transformer/capacitor/step down banks.

KRECHET – 2157, medium cruiser/patrol ship

The 5th Bluescale plan I created. Krechet required more changes from the smaller size than the previous ships. The overall layout and location of major systems is the same but there were many fairly significant modifications:

I updated the small scale plan to match the Bluescale plan and also updated all other War era ships with the same changes as appropriate.

Krechet was designed without transporters which means everything must be physically moved around the ship to resupply it as most efficiently as possible. Cargo containers are commonly moved through the wide hallways during off hours from the shuttle/cargo bay to resupply various end point uses on the ship. Impacts on the Bluescale design were that many rooms also have niches to place a cargo container. There is a mechanism in the walls to grip the container and raise it up for easy ‘tabletop’ height access, or alternately shelving could be permanently installed above the container if it is acceptable to leave it on the floor. This allows for quick resupply. For example, in the galleys a full cargo container of raw foodstuffs can replace an empty one and the ingredients taken directly out it by the cooks during meal preparation. Often used spare parts are kept in cargo containers in various maintenance and other mechanical rooms. When these are depleted, the empty cargo container is replaced with a full one. Also a section of cargo container grid serves as an elevator to move cargo containers to the warp engine and below.

1. Sensor pallets. Round pallets for forward and aft sensors and rectangular pallets for lateral sensors. Both types are in ‘deck 1’ in the nose and ‘deck 34’ in the aft sensor compartment (decks 1 & 28-34 are not normally habitable true decks so are in quotes).

2. Navigational dish on deck 1 extending into the structural & utility core on deck 2.

3. Reaction control thrusters. 4 near the nose on deck 2 and 4 at the widest part of the nacelle bulge in ‘deck 29’.

4. Misc support system rooms. Many throughout ship. Has ship support systems such as various bulk liquid storage tanks and pumps (fresh water on decks 2-3, coolants/solvents/misc on deck 16 in less than full headroom space), life support, atmospheric processing, structural integrity, gravity generators, shield generators and emergency batteries.

5. Bridge on deck 2. Laid out in a square pattern instead of circular but like most Starfleet bridges, it has some sunken floor space with headroom of 3M so all stations have an unobstructed view of the main screen.

6. Communications/situation rooms two on deck 2.

7. Storage rooms. Many throughout ship. Has shelving space for emergency supplies and common use items.

8. Hallway & spiral stairs. Radial and spoke hallway layout throughout ship. 4 spiral stairs near the structure & utility core serve the majority of the ship from decks 2-19 and two stairs serve the warp engine room and AM bottles from decks 19-27. A section of cargo container grid serves as an elevator for cargo container access from decks 19-27 starts in the hallway on deck 19. There are square hatches in the floor of many of the hallways providing access to the various compartments of the ceiling space of the deck below, although some of these hatches are in other compartments. Deck 2 has ladders up to hatches in that decks ceiling spaces.

9. Structural support and utility core. A central vertical core from deck 1 to 19, interrupted by the warp engine, then continuing from decks 26 to ‘33’. Has a thick ring of structural support and a hollow central utility corridor where the main fat power conduits run up and down the very center of the ship. Smaller miscellaneous utilities run closer to the walls. Has two smaller emergency service/utility corridors opposite the main turbolift shafts. Has access points from hatches in the radial hallway on most decks, ladders for moving up and down within the utility corridors and catwalks at each deck for easy access all points of the conduits. Also has two mostly horizontal structural 7 utility corridors to the outboard warp nacelles on decks 10-11. A shield generator is at the bottom of the core on deck 33 to provide shields to the very aft portion of the ship.

10. Public heads. 50 total containing sink/toilet throughout ship’s hallways. Not counting heads as part of a complex or in crew quarters.

11. Turbolifts. Throughout ship. A bundle of 6 square ‘shafts’ next to the structure & utility core serves decks 2-19. Each passenger car takes 1 ‘shaft’ with cargo cars taking 4 ‘shafts’ grouped in a larger square. The cars can move horizontally between shafts as long as they are touching a wall, so passenger cars can move around any other car. Cargo cars are too big to pass each other. Two short turbolifts of 4 ‘shafts’ each on decks 11-12 provide cargo access to areas otherwise blocked by the structure & utility corridors to the nacelles and from an impulse engine. One turbolift of 2 ‘shafts’ on decks 19-27 provides passenger access to the warp engine and below.

12. Ready rooms. Two on deck 2 for the Captain and XO or visiting VIP.

13. Conference/briefing rooms. 4 total. Two on deck 2 seat 14 each. One each on decks 6-7 seats 24.

14. Main computer on deck 3 has duel main processors, backup processor/memory modules, monitoring stations, and cargo container critical spare parts storage.

15. Mission configurable room. Two on deck 3. Has sunken floor space for increased headroom of 3M that can be partially filled in for a tiered layout. For example, they can be configured into an officer’s lounge, briefing/class room, lab for large or mission specific equipment or an arboretum/hydroponics room.

16. External damage control rooms. One on Deck 3 next to personnel airlock and one on deck 10 in the shuttle bay. Both have spacesuit lockers and storage areas for emergency supplies and repair equipment. The deck 10 room has large floor space for storing external plating/patching supplies and large doors to move it out into the shuttle bay and out of the ship via the shuttle airlock.

17. EVA ready room. Deck 3 next to personnel airlock. Has spacesuit lockers and other EVA equipment storage.

18. Personnel airlock on deck 3. for EVA activity or docking with spacedock facilities.

19. Escape pods. 46 pods in groups on decks 4, 5, 13, 14, 15. Actual pods are not shown docked in ship. Each pod holds 9. The pod leaves the ship through a blow away hatch immediately in front of each pod.

20. Missile launch doors. On decks 4-5 immediately above the missile tubes. The doors retract inwards on hydraulic rams rather than slide into pockets in the hull. This provides increased strength to the hull in that area. Rooms are exposed to vacuum when missile doors are retracted.

21. Sr. officers/VIP quarters. 14 on decks 4-5 for 14 crew. Each holds 1 crew or 1 couple. Has a large workstation, couch, storage areas, table and chairs, double bed and a private head.

22. Jr. officers’ quarters. 94 separate rooms for 94 crew on decks 4, 5, 12, 13, 14, 15. Holds Jr. officers as well as Sr. enlisted crew. Each room is smaller than Sr. quarters and has private bed, workstation and storage. They are grouped in clusters and most share common heads. A very few are large enough to have a couch and a very few have private heads.

23. Officers’ galley/mess complex. Deck 5. Has food prep areas with stationary and cargo container foodstuff storage, a cafeteria style serving line, public table seating and a private dining room with bench seating and heads.

24. Missile rooms. Two large connected compartments on decks 6-7. Has 6 launchers, missile storage in rows 2-3 deep along outer wall, and groves in the floor to allow missile cradles to move the missiles to the launchers, cargo container critical spare parts storage. In addition to the 24 offensive and 12 defensive missiles, there are 12 message torpedoes.

25. Space/planetary lab. Deck 6. Combines stellar cartography, cosmology/astronomy, ecology, geology/planetary science and meteorology labs.

26. Offices. 8 rooms on decks 6-7. Has ~19 offices, small meeting areas, storage. Used for various engineering, research and other ship’s functions.

27. Hard science lab. Deck 6. Combines engineering, high energy, ion study, physics and tachyonics labs.

28. Security complex. Deck 6. Has a monitored entry area, Chief Security Officer’s office, security monitoring stations, an extensive armory and storage complex for other sensitive equipment, a ready room with spacesuit and armored suit lockers, a head, and a brig with 8 cells.

29. Laser turret support rooms. Three rooms total. One each on decks 6 and 12 has machinery to rotate the turret. The deck 12 room also has conduits and machinery to transfer power to the rotating turret. Adjacent to the deck 12 room is a separate fire control station for the turret.

30. Laser turret adjacent to decks 6-12, but the ‘laser deck’ is oriented 90 degrees to those decks. The turret hull has armor plating twice as thick as the rest of the hull. Along the inner edge of the ‘laser deck’ is equipment to transfer power from the stationary conduits located on deck 12 to the rotating turret. Power is then channeled to 4 large cylindrical capacitors to store power for one large shot or several smaller shots then to the duel barreled laser. Machinery to elevate the laser is at its forward edge. Access to the turret is via deck 11 through (through a 90 degree gravity discontinuity) but it can only be accessed when the turret is facing forward to line up the pocket doors. A cargo container can be temporarily rolled into the turret via this door without having to rotate it 90 degrees. The ‘laser deck’ has a local fire control station at the forward edge.

31. Med lab. Deck 7. Combines medical, biochemistry, biology, biophysics, botany and pathology labs.

32. Chemistry lab. Deck 7.

33. Nacelle struts. Adjacent to decks 7-10. Accessed via hatches from the structural and utility corridors.

34. Sickbay complex. Deck 7. Has an ICU ward with 21 beds and nurses duty station in the main room. Two ORs, a small analytical lab, private examination room, CMO’s office, nurses office, head, and two stationary & cargo container medical storage areas are in adjoining rooms.

35. Shuttle/cargo airlock. Deck 8-10. Has one exit from the ship where the two massive halves of the pocket doors retract vertically into slots in the outer hll skin. Has two entrances to the shuttle bay where the doors retract horizontally in several pieces into compartments in misc support system rooms. Can hold two shuttles though it is a tight fit.

36. Shuttle/cargo bay. Deck 8-10. Has area for 10 small cargo/personnel shuttle storage and the container cargo grid storage area along the walls. The shuttles are able to rotate 180 degrees in the open area just outside the door to the airlock. Maneuvering space is still tight in the shuttle bay, especially without the help of tractor beams. So the shuttle skids have roller balls built in them for easy movement in all directions over hard flat surfaces like a shuttle bay floor (they won’t work on soft or uneven ground). All horizontal movement of shuttles is done on the rollers. Only lifting up to the upper storage shelf of out the external airlock hatch is done with anti-grav propulsion.

37. Impulse engine rooms. Three on decks 11-15. Each has a large spherical fusion reactor in front of a large impulse drive to direct thrust. This entire assembly is attached to a sturdy structural support plate. Deck 11 is a large compartment with two power converters each feeding three thick power transfer conduits to the central structure & utility core. Control & monitoring stations and cargo container replacement parts storage line the walls on deck 11. Decks 12-15 are form fitting compartments only containing the fusion reactor and impulse drive with narrow access corridors and some liquid storage tanks wedged in.

38. Gym complex. Deck 11. Has exercise machines, free weights, open area for aerobics or other sporting activities, sauna, whirlpool, storage space and heads. It has two large areas with sunken floor space and increased ceiling height for a total headroom of 3.75M.

39. Crew lounge. Deck 11. Has lots of gaming tables, couches, a snack area, heads and two large areas with sunken floor space and increased ceiling height for a total headroom of 3.75M.

40. Shuttle ready room. Deck 11, one short hallway and one deck away from the shuttle bay. Has space suit and other equipment lockers, stationary and cargo container equipment storage, access to the laser turret.

41. Enlisted galley/mess. Two separate complexes on deck 12. Has food prep areas with stationary and cargo container foodstuff storage, a cafeteria style serving line, bench seating.

42. Enlisted quarters. 12 separate barracks style rooms on decks 12-15 for 260 crew with the bunks arranged in rows. Individual storage lockers are above/below the bunks. Each room has a locker room style head and a couple of common work stations.

43. Laundry rooms. Two on deck 13. Has laundry machines, stationary and cargo container clothing & supplies storage.

44. Life support/damage control center. Deck 15. The central control and monitoring area for all such activities. Also has stationary and cargo container emergency supplies storage.

45. Internal damage control. Deck 15. For repair of those systems. Has stationary and cargo container emergency parts storage.

46. Waste water processing. Deck 17. Collects all waste water for reprocessing to fresh water.

47. Turbolift maintenance. Deck 17. Has shallow recesses in the floor and ceiling to receive the turbolift cars into the room since the cars extend above and below the normal floor and ceiling height. When cargo cars are not in use, they also are kept in this room to free up space in the turbolift shafts for more efficient use of the passenger cars. Has container cargo spare parts storage.

48. Mechanical maintenance. Deck 18. For repair of mechanical parts & systems. Has metalworking machines, repair & diagnostic stations, stationary and cargo container spare parts storage.

49. Organic fabrication. Deck 18. For making any liquid or even gaseous substance needed on the ship. Has liquid/gas storage tanks, pressurized reactors, cargo container storage of parts and ingredients.

50. Electrical/diagnostic/misc maintenance. Deck 19. For fabrication, repair and diagnosis of all electrical, computer, and miscellaneous small items. Has repair & diagnostic stations, stationary and cargo container spare parts storage.

51. Mechanical fabrication. Deck 19. For fabrication and some repair of mostly larger mechanical items and systems. Has metalworking machines, a repair & diagnostic station, stationary and cargo container spare parts storage. Also has direct access from the main turbolift shaft to better facilitate moving larger parts in and out.

52. Warp engine room. Decks 20-25. Has catwalks on decks 21 and 23 for access to the sides of the engine. Has control & monitoring stations, cargo container spare parts storage and unrelated life support equipment lining the walls on the engine room ‘ground floor’ deck 25. AM feeds via complicated transfer conduits up through the floor of deck 25 into the engine from the AM containment rooms below. Other feeds and control lines including the plasma conduits go in and out of the center top & bottom of the engine. The structural core members above and below the engine actually continue through the engine as part of its internal design and are part of the containment walls of the reaction chamber itself. So the engine is actually part of the ship’s backbone.

53. AM containment rooms. Two annular compartments on decks 26 & 27 around the midline nacelle and central structure & utility core. Deck 26 has the two containment generators and monitoring & control stations for the bottles which are on both decks. The AM bottles are taller than the normal deck height so extend into wide recesses that intrude into the ceiling spaces. Utilities that move through these recesses areas in the ceiling spaces are squashed and embedded in the decking material itself. Each deck has two external hatches for replacing empty bottles. Deck 26 has access hatches for the structure & utility core below the warp engine. Deck 27 has unrelated life support, structural integrity/gravity equipment.

54. Midline nacelle. Decks 26-‘33’ in annular space between the central structure & utility core and the deuterium storage tanks. Composed of 9 individual warp coils fed with plasma from long duel feed machinery located in the structure & utility core.

55. Deuterium storage tanks. Large annular tanks on ‘decks 28-33’ around the midline nacelle.

56. Structural support and utility ceiling space. A ~3’ crawl space in the ceiling above most habitable areas of ship. The areas that does not have this space is the shuttle/cargo bay, various rooms that have decreased floor and/or increased ceiling height, rooms that are multiple decks high, and stairs/turbolift/utility core shafts where it pierces this space. It is accessed from hatches in hallways and other habitable rooms. It cannot be accessed from the central utility core. Each of these spaces has the following structural support components:

1. A thick ring around part of the central core and spiral stairs.

2. Six spokes radiating from the core area to the outer hull dividing up each space into 6 pie wedges.

3. A circular ring up against the inner hull plating. This ring is also on most of ‘decks 28-34’ and other normally habitable decks that don’t otherwise have a ceiling space.

4. A circular bulkhead through most of the areas further divides the space into 12 areas.

5. Structural members fill most of the ceiling space in deck 11 above the impulse reactors.

6. Extra thick spokes run to the leading and trailing edges of the laser turret on decks 6 and 13.

7. Structural members are under the all depressed floor areas at the bottom of turbolift shafts and in the turbolift maint room.

8. The remaining open area is filled with the following utility components:

9. A maze of conduits running in groups radially from the central core then in a circle around the ceiling space with branches that supply each floor of the entire ship with all utilities.

10. Various surge and booster pumps attached to the conduit maze.

11. All power transformer/capacitor/step down banks. The very thick power conduits in the central utility core gradually branch off into each ceiling space where the power is stepped down, etc. for final distribution.

12. Various liquid and gas storage tanks in otherwise relatively empty areas near the outer hull.

57. Navigational lights. On various points on the exterior hull.

MINOTAUR – 2158, fighter

The 9th Bluescale plan I created, done at the same time as Archer & Curran.

1. Laser turrets. The 4 external fixed turrets that extend past the nose are powered by two internal units on ‘deck 2’ (decks not normally habitable true decks are in quotes). The internal units are accessible by entering the open missile doors, then removing access panels on the inner annular wall of the missile bay.

2. Missile launch doors. On ‘decks 1-3’. The doors retract outwards on hydraulic rams rather than inwards or slide into pockets in the hull. Each of the 4 doors is wide enough to launch the two missiles behind it.

3. Sensor pallets and fins. Round pallets for forward and aft sensors and ‘pointed’ pallets for lateral sensors in ‘deck 1’ and ‘deck 16’. These are accessed by removing the nose cone of the tip of the tail cylinder. 4 forward and 4 aft sensor fins at ‘decks 4’ and ’11-12’ are for passive sensor capability.

4. Navigational dish on ‘deck 1’ with the sensors.

5. Reaction control thrusters. 4 near the nose on ‘deck 3’ and 2 (in one compartment) in ‘deck 15’.

6. Missile room. On ‘decks 3-5’. 16 offensive/defensive missiles taller and narrower than missiles on larger ships. There are stored and moved around internally in a grid similar to the cargo container grid on larger ships. There are no dedicated missile launchers.

7. Ready room. A multipurpose crew room on deck 6 that has emergency stores, pre-packaged food, is an EVA ready room, and has two bunks for some of the crew to nap during long missions.

8. Cockpit. On deck 6.

9. Main computer. On deck 6.

10. Escape pod. A small pod with 3 seats on deck 6.

11. Hallway & ladder well. A small corridor on deck 6 connecting all the habitable room and ladder access to deck 7.

12. Head. Deck 6.

13. Airlock. Deck 6.

14. Misc support system rooms. Bulk liquid storage tanks and bottles on decks 6 and 7 and a larger room on deck 7.

15. Power converter. Deck 6-7. The gravity is oriented 90° from the rest of the habitable decks with a ~4.2M ceiling height. When moving through the access door on deck 7, you must navigate the 90° gravity discontinuity and climb down a ladder to the ‘floor’ of the compartment.

16. Navigational lights. 4 main lights outside the hull around decks 6-7.

17. Fusion reactor/impulse drive room. The tokomak reactor and three attached drive nozzles on ‘deck 8’. It has a ~3.8M ceiling height. A plasma conduit runs up to the power converter on deck 7. Not accessible during flight but through 6 access panels in the hull.

18. M/AM fuel cells. 6 cells on ‘deck 9’ which also has a ~3.8M ceiling height. The cells are in pairs. Each cell has its own miniscule AM load and containment generator but shares the small M/AM reactor and plasma conduit leading to the nacelle. The plasma strength is not as high as a full scale M/AM reactor, but is still stronger than a fusion reactor. The AM cannot be refueled in-situ but the cells must be removed and replaced with full ones loaded by the manufacturer. Not accessible during flight but only through the three access panels in the hull used to replace the fuel cells.

19. Midline nacelle. On ‘decks 10-13’. Composed of 8 individual warp coils. The central core of the nacelle is not accessible during flight. The entire tail from the deuterium tank aft is removable for access.

20. Deuterium storage tanks. On ‘deck 14’.

21. Structural support and utility ceiling space. (Not actually numbered on the layouts – you can figure out where they are!) A central core runs from ‘decks 2-5’ and ’11-14’. There is no central core on decks 6-‘9’, but rather the structural and utilities splits into three corridors equally placed along the outer hull.

CURRAN – 2158, system patrol ship

The 8th Bluescale plan I created, done at the same time as Archer. This key is only the rooms and components that differ from Archer and the key numbers are the same for both ships:

1. Sensor pallets. The nose sensors are slightly bigger on Curran due to a slightly larger diameter nose cone.

2. Laser turrets. The laser turrets are one deck further back on Curran. The barrels extend to deck 2 and the equipment room is on deck 4.

3. Missile launch doors. The doors are 3 decks tall instead of 2.

4. Reaction control thrusters. The tail thrusters are on ‘deck 18’ instead of ‘19’.

5. Misc support system rooms. There is an additional space for support system on Curran. Decks 2 is identical but deck 3 has more room for two shield generators instead of one.

6. Turbolift. One single shaft running from deck 2 to 10, two decks lower than Archer. It accesses the impulse engine and M/AM fuel cells decks.

7. Structural support and utility core. Similar to Archer except the core is not interrupted by a large centrally located fusion reactor. So it runs continuously from deck 2 to ‘17’.

8. Ladder wells. A main ladder well runs against the ventral side of the central core from deck ‘1’ to the impulse reactor deck 9, one deck lower than Archer. A second well runs from deck 9 to 10 for access to the M/AM fuel cells.

9. Main computer on deck 7 instead of 6.

10. Bridge on deck 7 instead of 6.

11. Hallway. Partial circular hallways around the central core on decks 7-9, one deck lower than Archer.

12. Escape pods. 1 pod each on decks 7 and 8 instead of 6 and 8. Deck 7 pod is shown docked and deck 8 pod bay is shown empty.

13. Sr. officers’ quarters. 2 on decks 7 instead of 6.

14. Jr. officers’ quarters. 2 on deck 7 instead of 6.

15. Enlisted quarters. 1 barracks style room on deck 7 instead of 6.

16. Crew galley/mess/lounge. Deck 8 instead of deck 7.

17. Gym. Deck 8 instead of deck 7. Does not have a public head as Archer does. There is a small door to quickly go to the one in the lounge.

18. Public head. 1 on deck 9 instead of 7.

19. Laundry room. On deck 9 instead of 7. This room has ~3.8M ceiling space.

20. Life support/external damage control/EVA ready room. On Deck 8 instead of 7.

21. Personnel airlock. On Deck 8 instead of 7.

22. Security/internal damage control. On Deck 8 instead of 7.

23. Sickbay. On Deck 8 instead of 7.

24. Cargo bay/emergency storage. The cargo bay is split into two rooms on deck 4 vs. the single room on deck 8 in Archer. Each room has a cargo grid for 4 containers loaded via external hatches, some open floor space and emergency storage lockers. There is also a small room on deck 9 for more emergency storage.

25. Power converter. On deck 9 instead of 7. To hold the tall components, deck 9 is taller than standard at ~3.8 M ceiling height without taking up the ceiling utility spaces above and below the deck. Plasma conduits run from two of the impulse fusion reactors, also in the same room, to power the converter. The outlet conduits then head to the central core.

26. Mechanical/fabrication room. On deck 9 instead of 8. This room has ~3.8M ceiling space.

27. Fusion reactor/impulse drive rooms. Two rooms on deck 9 with ~3.8M ceiling height instead of one double height room on decks 9-10 on Archer. Instead of one very large centrally mounted Tokomak reactor on Archer, there are three smaller spherical reactors, each mounted over the three drive nozzles. Two of the reactors are in the same room as the power converter. The third reactor is in its own room.

28. Deuterium storage tanks. Annular tanks on ‘deck 11’ instead of ’11-13’. Much less deuterium is needed since the fusion reactors don’t power the warp nacelle.

29. Midline nacelle. ‘Decks 12-18’ instead of ‘14-18’. Composed of 7 individual warp coils instead of 6.

30. M/AM fuel cells. Not present in Archer. Curran has 10 cells on deck 10 which also has a ~3.8M ceiling height to hold them. The cells are in pairs. Each cell has its own miniscule AM load and containment generator but shares the small M/AM reactor and plasma conduit leading to the central core then to the nacelle. The plasma strength is not as high as a full scale M/AM reactor, but is still stronger than a fusion reactor. The AM cannot be refueled in-situ but the cells must be removed and replaced with full ones loaded by the manufacturer.

CAPELLA – 2236, light survey/science ship

The 1st Bluescale plan I created!

1. Main bridge. Deck 1. A half deck above and embedded in deck 2.

2. Turbolift network. Decks 1-6 throughout ship. Deck 1 has a pass through hatch at top behind bridge used when docked so turbolift cars can pass directly into the starbase or space dock’s turbolift system.

3. Main stairwell. Decks 1-6 running from bridge (via ladder) to the bottom of the saucer.

4. Structural support and utility transfer corridors. Decks 1-6 throughout ship. Deck 1 is a space behind the bridge main view screen. Deck 2 is a circular room under the bridge with 2-4’ headroom open to the main vertical support/transfer corridor that runs down to deck 6. Deck 3 is the main horizontal corridor running in front of and down each side of the warp engine room to the aft end of the impulse reactors and out to all possible warp nacelle attachment points on the dorsal and ventral secondary hull. Accessible from multiple hatches in various rooms and hallways.

5. Hallway. Decks 2-6 throughout ship. An area outside the main stairwell on decks 4 & 5 is wider than typical. It has display panels on the wall that serve as a ‘bulletin board’ and impromptu gathering area. The hallways outside the escape pods on deck 5 are also wider than typical and contains emergency storage lockers. There are windows in the hallway looking into various rooms such as conference/briefing rooms, mess halls, sickbay complex/OR, certain labs, personnel transporter rooms, cargo bay complex, warp and impulse engine rooms, phaser rooms and gymnasium. The windows can be turned opaque or one way if desired.

6. Sr. officer’s mess/lounge. Deck 2. Seats 10. Contains tables, cushy chairs, and an automatic food prep machine.

7. Public heads. 9 total containing sink/toilet. 2 on deck 2, 1 on deck 3, 3 on deck 4, 3 on deck 5. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

8. Emergency battery rooms. 7 total. 2 on deck 2, 1 on deck 3, 2 on deck 4 that also has structural integrity and gravity generating machinery, 2 on deck 5.

9. Sr. officers’ ready rooms. 2 on deck 2. Has attached private lounge containing a bed, toilet and sink. These can be used by the first officer and visiting Sr. officer’s or scientists.

10. Captain’s ready room. Deck 2. Has attached private lounge containing a bed, toilet and sink.

11. Conference/briefing rooms. 6 total. Each seats 10. 1 on deck 2, 1 on deck 3, 2 on deck 4, 2 on deck 5.

12. Misc. support systems rooms. 10 total. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.), life support and atmospheric processing machinery, structural integrity and gravity generating machinery, shield generators and the waste water processing unit. 1 on deck 2 that is fresh water storage and some shield emitters running outside the hull, 1 on deck 3 with 2’ max headroom, 9 on deck 3 some with 7’ max headroom, 4 on deck 4, 1 on deck 5, 2 on deck 6 with 5’ max headroom.

13. Communications/situation rooms on deck 2.

14. Bulk storage bins. Throughout ship. Each compartment is spit into several smaller bins by internal walls. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

15. Impulse engine room. Decks 2-4. The front of the room has a second story balcony with additional control panels above a separate compartment with power transformer/capacitor/step down banks for the warp and impulse reactors.

16. Botany/genetics lab. Deck 3.

17. Storage locker rooms. Many throughout decks 3-5 for emergency supplies and common use items.

18. Nanotechnology/biophysics/biochemistry lab. Deck 3.

19. Sociology/anthropology lab. Deck 3.

20. Geology/paleontology lab. Deck 3.

21. Hydroponics lab. Deck 3.

22. Offices. 20 throughout ship for research and general ship’s functions not counting offices as part of a complex or ready rooms on deck 2. 6 on deck 3, 4 on deck 4, 10 on deck 5.

23. Phaser rooms. 2 on deck 3.

24. Small Lounge. Deck 3. Seats 10. Contains tables, cushy chairs/couches and an automatic food prep machine.

25. Cosmology/ion study/stellar cartography lab. Deck 3.

26. Main computer rooms. 2 on deck 3. Contains duel computer cores and auxiliary computer processors either surrounding the cores or free standing.

27. Warp engine room. Deck 3-5. Middle deck has plasma conduits, AM, and most mechanical hookups to the reactor. The bottom deck that has monitoring and control functions.

28. Heat transfer equipment. On either side of the impulse engine room on deck 3 for radiating waste heat to space.

29. Sensor pallets. 4 on decks 3-4. Long range, short range, directional and omni-directional sensors for navigation and research. Also functions as the navigational deflector.

30. Deuterium storage tanks. 2 on decks 3-4. Divided into multiple compartments.

31. Sr. officers/VIP quarters. 8 on deck 4 for 8 crew. Each holds 1 crew or 1 couple. Contains a common room with large workstation, lounge area with cushy chairs or a couch, many storage lockers/shelving, a separate bedroom with double bed or two single beds and a private head.

32. Maneuvering thrusters. 8 total. 4 on deck 4, 4 on deck 5. Accessible via hatches to adjoining rooms.

33. Jr. officers’ quarters. 28 total for 28 crew. 18 on deck 4, 10 on deck 5. Each holds 1 crew with a bunk with storage under and over, workstation and one or more tall storage lockers/shelving. Some quarters have a private head and some share it with one other Jr. officers’ quarters.

34. Enlisted quarters. 32 total for 86 crew. 18 on deck 4, 14 on deck 5. Each is shared between 2-4 crew. Each crew has a bunk with storage under and over, workstation and a storage locker. Groups of 2-3 quarters share a single head which has two showers/sinks/toilets.

35. Officer’s mess. 2 on deck 4. Seats 10 and 18. Contains automatic food prep machines and a head. One contains a long rectangle dining table for formal functions and the other contains round tables.

36. Officer’s galley. 2 on deck 4. Contains an automatic food prep machine and a manual food prep area and storage.

37. Personnel airlock. 2 on deck 4.

38. Enlisted mess. 2 on deck 4. Seats 26 and 41. Contains automatic food prep machines and a head. One contains mostly long rectangle tables and one round tables.

39. Enlisted galley. 2 on deck 4. Contains automatic food prep machines and a manual food prep area and storage.

40. Diagnostics workshop. Deck 4.

41. Electronics workshop. Deck 4.

42. Auxiliary engineering control room. Deck 4. Can control AM functions and remotely control critical and shutdown functions of the warp and impulse engine room and even some bridge functions.

43. AM containment room. Deck 4. Contains 8 AM bottles which can be jettisoned via blow away panels out the back of the ship and the AM containment field generator.

44. External damage control workshop. Deck 4. Has long narrow stg spaces to stack various size external hull patches (beamed out to where needed, not physically moved). Also has a large floor space available shared with the adjoining workshop for use as a general repair room for large projects.

45. Damage control/life support workshop. Deck 4. Also has a large floor space available shared with the adjoining workshop for use as a general repair room for large projects.

46. General repair workshop. Deck 4. Usually for smaller projects.

47. Laundry room. Deck 4. Has laundry machines and large clothes storage closets.

48. Mechanical workshops. 2 on deck 4. For repair and light fabrication of mechanical systems/items.

49. Power converter room. Decks 4-5. Contains two power converters to convert plasma from the fusion reactors to useable power for the bulk of the ship’s systems and the power distribution point for the entire ship.

50. Gymnasium complex. Decks 4-5. Contains exercise equipment, open floor space, a whirlpool and sauna and a small two story arboretum area.

51. Weapons lab. Deck 5.

52. Meteorology/ecology/oceanography lab. Deck 5.

53. Physics/quantum mechanics lab. Deck 5.

54. Special studies lab. 2 on deck 5. Has lab counter area and open space for larger mission specific equipment.

55. Engineering studies lab. Deck 5.

56. Medical studies lab. Deck 5.

57. High energy/tachyonics lab. Deck 5.

58. Biology/pathology lab. Deck 5.

59. General chemistry lab. Deck 5.

60. Escape pods. 20 on deck 5. Each pod holds 7. Actual pods are not shown docked in ship. Each pod has an alcove with control and special gasses storage.

61. Personnel transporter complex. 2 on deck 5. Each contains a standard 6 person pad personnel transporter with a maintenance area behind the equipment, storage closets and lockers for away team equipment and a head.

62. Sickbay complex. Deck 5. Contains an ICU ward with 6 beds, nurses duty station, a small analytical lab, a private examination room, an OR, CMO’s office, medical supply/storage room and a head.

63. Security complex. Deck 5. Contains a monitored entry area, Chief Security Officer’s office, security lounge/waiting room, an extensive armory and storage complex for other sensitive equipment, a brig area with 4 cells and a head.

64. Organic fabrication workshop. Deck 5. Also has a large floor space available shared with the adjoining workshop for use in larger fabrication projects.

65. Metallic fabrication workshop. 2 on deck 5. Also has a large floor space available shared with the adjoining workshop for use in larger fabrication projects.

66. Small fabrication workshop. Deck 5. Has 2 smaller general purpose fabrication units.

67. Main lounge complex. Deck 5. Seats 42. Contains two areas for large gatherings/meetings, tables for eating from automatic food prep machines, movies/entertainment equipment, couches, two heads and a storage closet.

68. Defabrication/reclamation workshop. Deck 5.

69. Turbolift workshop. Deck 5. Contains storage for spare cars and turbolift maintenance.

70. Shuttle bay. Decks 5-6. Has internal tractor beam emitters, shuttle bay door mechanism, storage lockers and force field across bay doors. Windows overlook the bay from the cargo bay complex.

71. Cargo bay/transporter complex. Decks 5-6. Contains two cargo transporters large enough to handle a cargo container with a maintenance area behind the equipment, open floor space to move cargo containers around and an automated container grid system for long term storage that extends into deck 6. The placement of cargo containers in the grid and open floor space is just an example of where they may be placed. Windows overlook into the shuttle bay.

72. Non-metallic, non-organic fabrication workshop. Deck 5. Also has a large floor space available shared with the adjoining workshop for use in larger fabrication projects.

73. Locker room. Deck 5. Contains changing areas for the adjoining gymnasium complex, 4 showers/sinks/toilets in a common area and a small private shower/sink/toilet head.

74. Upper saucer sensor dome. Above bridge on deck 1.

75. Upper rear sensor dome. Above impulse exhaust nozzles on deck 3.

76. Lower saucer sensor dome. Below deck 6.

77. External tractor beam emitter. Below deck 6 shuttle bay facing aft to guide shuttles to the bay doors.

78. Saucer edge sensor domes. 2 on port and starboard dorsal saucer. Contains small sensors and navigations equipment.

D-6 (Klingon) – 2241, heavy cruiser

The 2nd Bluescale plan I created.

1. Main bridge. Deck 1 in the command hull.

2. Turbolift network. 3 non-continuous vertical shafts. 1 shaft in the command hull from deck 1-9 that has s short horizontal jog. 2 shafts in the engineering hull from decks 3 to 10. Not generally used by enlisted crew, but Sr. officers or slightly bulky equipment.

3. Ladder network. 8 non-continuous vertical shafts. 4 short shafts in the command hull from decks 1-12. 4 shafts in the engineering hull from decks 1-12. There are shorter ladder sections in various 2 deck tall rooms. Ladders are the main means of vertical transport for the crew. Pressure doors can separate each level of ladder in case of emergency. A few of the doors are normally kept closed and serve as the normal pressure door for that room.

4. Conference/briefing rooms. 3 total. Various sizes. 1 on deck 2 and 1 large room on deck 5 in the command hull. 1 on deck 8 in the engineering hull.

5. Small public heads. 19 total containing 1 sink/toilet throughout ship. 2 each on deck 2, 3, 4, 5, 10 in the command hull. 2 each on deck 5, 6, 7, 8 and 1 on deck 10 in the engineering hull. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

6. Communications/situation room on deck 2 in the command hull. The main computer core rises through the room up to the base of the captain’s chain on the bridge above.

7. Main computer room. Deck 3-5 in the command hull.

8. Misc. support systems rooms. 28 total throughout ship. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.), life support and atmospheric processing machinery, structural integrity and gravity generating machinery, emergency batteries, reaction control thrusters, tractor beams, and the waste water processing unit. In the command hull: 2 each on decks 3, 4, 7, 8, 11; 1 each on deck 5, 6, 9, 12. In the engineering hull: 2 each on deck 5; 4 each on deck 6, 1 on deck 7, 9, 10; 3 on deck 8; 2 on deck 11 comprising the entire deck, one of which extends up into deck 10.

9. Structural support and utility transfer corridors. Decks 3-12 throughout ship. In the command hull, runs from deck 3 below the communications/situation room down to deck 12, then aft along the bottom deck in the neck on either side of the central hallway to a broad vertical ‘shoulder’ area of the engineering hull which is the most reinforced area of the ship. From the top of the shoulder area it runs aft over the warp reactor and under the impulse engine. From the sides of the shoulders, it runs out the leading edges of the wings to the nacelles. Accessible from multiple pressure doors in various rooms and hallways.

10. Hallway. Decks 3-10 throughout ship.

11. Offices. 13 total for command and general ship’s functions. 4 each on deck 3, 4 and 2 on deck 5 in the command hull. 3 on deck 8 in the engineering hull.

12. Internal ships security monitoring/situation rooms. 2 on deck 4 in the command hull.

13. Captains ready room. Deck 5 in the command hull. It has a duplicate of the captain’s chair on the bridge. Contains a standard bathroom module.

14. Food preparation rooms. 5 total associated with the three mess halls. 1 on deck 6 and 2 on deck 6 in the command hull. 2 on deck 9 in the engineering hull. All food is prepared by machines and is not the best quality.

15. Sr. officer’s mess. Deck 5 in the command hull seats 15.

16. Propaganda/media room. 2 total. 1 on deck 6 in the command hull. 1 on deck 9 in the engineering hull. Used for presentations to the crew in general.

17. Jr. officer’s quarters. 40 rooms total on decks 6, 7, 8 and 10 in the command hull containing a total of 58 berths. Some are single and some double occupancy. Each room has a standard bathroom module.

18. Large public heads/locker rooms. 13 total on decks 7, 8 and 9. Some contain only multiple sinks and toilets. Some also contain showers. They service public areas in the command hull, crew quarters in the neck, and the combat/gymnasium areas in both hulls.

19. Jr. officer’s mess. Deck 6 in the command hull seats 63.

20. Security station. 1 on deck 6 in the command hull. 1 larger facility on deck 10 in the engineering hull. Each facility contains security desk at the entrance, security officer’s lounge area, head, storage, interrogation rooms, and brig.

21. Auxiliary disruptor cannons. 2 in decks 7-8 that are 2 decks tall with equipment protruding under the command hull’s ‘hat brim’ on deck 9.

22. Research labs. 2 on deck 7 in the command hull. Contain the meager facilities for medical/biology, chemical/biochem, physics and engineering labs.

23. Personnel transporter ready rooms. 4 on decks 7 and 8 in the command hull. Contains storage lockers for EVA gear, a lounge area, head, and small arms arsenal.

24. Sickbay complex. 2 total. 1 on deck 7 in the command head. 1 much larger facility on deck 9 in the engineering hull. Each facility contains duty desk near the main door, many intensive care beds either in the main room or in private rooms, 1-2 bathroom modules, OR and wash room, offices for duty nurse and CMO and medical supply storage.

25. Personnel transporters. 4 on decks 7 and 8 in the command hull.

26. Main sensor arrays. 5 total. Each compartment is 2 decks tall. 4 in decks 7-8 the command hull. 1 in decks 7-8 in the engineering hull.

27. Mission configurable crew rooms. 2 on deck 8 in the command hull. Depending on the mission, can be converted into different crew support rooms including a propaganda/media room, briefing/meeting rooms, research lab, lounge, or VIP quarters (examples shown).

28. Officer’s combat/gymnasium complex. Deck 8 in the command hull. Contains a sunken pit for personal combat and room for additional physical training. Adjacent to a locker room.

29. Sr. officer’s quarters. 20 rooms on deck 9 in the command hull containing 20 berths. Each room has a standard bathroom module.

30. Main disruptor cannon. 1 on decks 10-11 in the command hull that is 2 decks tall. The room is split in two by a structural support and utility transfer corridor in the middle. The front part of the room is the acceleration barrel. The rear part of the room is the accumulation chamber and duel power converters fed by duel plasma conduits directly from the fusion reactor.

31. Shield generator/emitter. 1 large piece of machinery at the top base of the neck on decks 5-6 that provides shields for the entire ship.

32. Bulk storage bins. 4 compartments on decks 6 in the neck and decks 9 and 10 in the engineering hull. Each compartment is spit into several smaller bins by internal walls. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

33. Enlisted quarters. 54 rooms total on decks 7-8 in the neck containing a total of 192 berths. Some are double and some are quad occupancy. Large public heads at either end of the neck service these quarters.

34. Waste heat exchangers. 2 large pieces of equipment on decks 2-3 on either side of the impulse engine room in the engineering hull.

35. Impulse engine room. Large 2 deck compartment on decks 3-4 in the engineering hull. Contains the Klingon equivalent of a Bussard collector, the fusion reactor and attached impulse drives, the lower portion of the waste heat exchangers, and various other support equipment.

36. Power converter rooms. 2 in decks 5-6 in the engineering hull that are 2 decks tall. Contains two power converters to convert plasma from the fusion reactors to useable power for the bulk of the ship’s systems and are the power distribution points for the entire ship.

37. Emergency bridge. Deck 5 in the engineering hull.

38. Warp engine room. Large compartment in decks 5-8 in the engineering hull.

39. Misc. fabrication. Deck 5 in the engineering hull. Has 2 smaller general purpose fabrication units.

40. Metallic fabrication. Deck 5 in the engineering hull. Has 4 metallic fabrication units.

41. AM containment room. Deck 5 in the engineering hull. Has 10 AM bottles connected to three containment field generators. A hatch under a central bottle in the room opens to the shuttle bay below for bottle replacement.

42. Shuttle bay door force field generator. Equipment surrounding shuttle bay door on decks 5-9 in the engineering hull.

43. Defabrication/reclamation workshop. Deck 5 in the engineering hull.

44. Organic fabrication workshop. Deck 5 in the engineering hull.

45. Deuterium storage tanks. 2 large tanks on decks 6-9 in the wings attached to the engineering hull.

46. Shuttle maintenance workshop. Deck 6 in the engineering hull. Compartment is taller than a standard deck height and attached to an upper shuttle pad in the shuttle bay by large doors.

47. Engineering hull control room. Deck 6 in the engineering hull. Remote control functions for the impulse and warp engine rooms as well as the shuttle bay control room.

48. Shuttle bay/cargo bay/cargo transporters. Deck 6-8 in the engineering hull and is two expended decks tall. Contains all shuttles, container cargo storage and 2 cargo transporters.

49. Large item general maintenance workshop. Deck 6 in the engineering hull. Compartment is taller than a standard deck height.

50. Electrical/diagnostic workshop. Deck 7 in the engineering hull.

51. Damage control/life support workshop. Deck 7 in the engineering hull. Has storage for internal/external bulkhead/hull repair materials and EVA suits.

52. Small item general maintenance workshop. Deck 7 in the engineering hull.

53. Mechanical maintenance workshop. Deck 7 in the engineering hull.

54. Deuterium pump rooms. 2 on deck 7 in the engineering hull.

55. Shuttle ready rooms. 2 on deck 7 in the engineering hull. Contains storage lockers for EVA gear and a lounge area.

56. Large arms armory. Deck 7 in the engineering hull.

57. Enlisted mess. Deck 8 in the engineering hull seats 90.

58. Enlisted combat/gymnasium complex. Deck 8-9 in the engineering hull that is 2 decks tall. Contains a sunken pit for personal combat with viewing gallery above and room for additional physical training. Adjacent to a locker room.

59. Laundry room. Deck 9 in the engineering hull. Has laundry machines and large clothes storage closets.

60. Navigational beacons/sensors. On top of deck 3 in the command hull.

61. Tractor beam emitters. Shuttle bay external beams on deck 5 in the engineering hull. Shuttle bay internal beams on deck 6 in the engineering hull. Forward facing beams retract into deck 12 of the command hull.

AVENGER – 2252, medium cruiser

The 3rd Bluescale plan I created.

1. Main bridge. Deck 1.

2. Primary hull stairwells. The main stairwell is decks 1-8 running from bridge (via ladder) to the bottom of the saucer (also via ladder). Two secondary stairwells are on decks 4-5 at port/starboard near the saucer rim.

3. Turbolift network. Decks 1-8 throughout primary hull, neck and to the front of warp engine room. It does not go into the secondary hull. Deck 1 has a pass through hatch at top behind bridge used when docked so turbolift cars can pass directly into the starbase or space dock’s turbolift system.

4. Structural support and utility transfer corridors. Decks 1-11 throughout ship. Starts behind bridge viewing screen, under bridge, down vertical corridors around the main primary hull stairwell, along the half height deck 4 to under the impulse drive unit, down the front of the neck and either side of the aft half of the warp engine room, out the leading & trailing edges of the nacelle struts, and surrounding the center portion of the phaser cannon. Accessible from multiple hatches in various rooms and hallways. The large half height area on deck 7 contains many of the ship’s power transformer/capacitor/step down banks lining the walls.

5. Misc. support systems rooms. Many rooms throughout ship. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.), life support and atmospheric processing machinery, structural integrity and gravity generating machinery, shield generators, emergency batteries, waste water processing unit, computer support equipment and some shield emitters running outside the hull. Deck 2 rooms are half height. Room on Deck 12 has primary external tractor beam emitter.

6. Arboretum. 1.5 deck height room on Decks 2-3. Has a small hydroponics area.

7. Shuttle bay. Decks 2-3. Has internal tractor beam emitters, shuttle bay door mechanism and force field across bay doors. Connects directly to upper cargo bay.

8. Photon torpedo room. Deck 3.

9. Phaser rooms. Four phasers in the primary hull on decks 4-5 and one in the aft secondary hull deck 8. Includes the phaser emitter external doors on decks 3, 6 and 8.

10. Hallway. Decks 3-6 and 8-11 throughout ship. There are emergency storage closets in the hallways lining the aft outer portion of decks 4-5 and some on decks 9 and 11. There are windows in the hallway looking into various rooms such as conference/briefing rooms, mess halls, sickbay complex, various lounges, gymnasium and personnel transporter rooms. The windows can be turned opaque or one way if desired.

11. Special studies lab. 2 on deck 3. Has lab counter area and open space for larger mission specific equipment.

12. Medical studies lab. Deck 3. Also botany/genetics lab.

13. Cosmology/ion study/stellar cartography lab. Deck 3.

14. Communications/situation rooms. 2 on deck 3.

15. Offices. 19 throughout ship for research and general ship’s functions not counting offices as part of a complex or senior officer ready rooms. 8 on deck 3, 7 on deck 4, 4 on deck 5.

16. Conference/briefing rooms. 3 total. Each seats 10. 2 on deck 3, 1 on deck 4.

17. Public heads. 15 total containing sink/toilet. 2 on deck 3, 3 each on decks 4-6, 1 each on decks 8-11. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

18. Sr. officer’s ready rooms. 2 on deck 3. The Captain’s and first officer’s ready rooms.

19. Officer’s lounge. Deck 3. Seats 15. Contains tables, cushy chairs, and an automatic food prep machine.

20. Shuttle ready room. Deck 3. Lounge and EVA prep area. Storage for space suits.

21. Hard science lab. Deck 3. Engineering, physics, quantum mechanics, high energy, tachyonics lab.

22. Wet chemistry lab. Deck 3. Chemistry, biology, biophysics, biochemistry lab.

23. Weapons lab. Deck 3.

24. Cargo bay/transporter complex. Upper and lower cargo bays decks 3-4. The upper bay is part of the same space as the shuttle bay and contains two cargo transporters. The lower bay has one cargo transporter. Port and starboard automated cargo container grids extend between upper and lower cargo bays.

25. Maneuvering thrusters. 11 total. 3 each on decks 4 & 5 accessible via hatches to adjoining rooms. 4 on the aft portion of each of the nacelles (not shown).

26. Personnel airlock. 2 on deck 4.

27. Sr. officers/VIP quarters. 10 total for 10 crew. 2 on deck 4 and 8 on deck 5. Contains single bed, work station, closet and private head.

28. Jr. officers’ quarters. 26 on deck 4 for 52 crew. Each holds 2 crew with 2 single beds, 2 work stations, 2 closets and one private head. Sr. enlisted crew also use these quarters.

29. Gymnasium complex. Decks 4-5. Contains exercise equipment, open floor space, a whirlpool and sauna and a small two story arboretum area.

30. Enlisted quarters. 34 total for 104 crew. 18 on deck 4, 16 on deck 5. Each is shared between 3-4 crew. Each crew has a bunk and closet. Groups of 2-4 quarters share a single head which has two showers/sinks/toilets.

31. Forward sensor pallet. 1 on deck 4-5.

32. Enlisted mess. 2 on deck 4. Seats 42 each. Contains automatic food prep machines and a head. One contains mostly long rectangle tables and one round tables.

33. Enlisted galley. 2 on deck 4. Contains automatic food prep machines and a manual food prep area and storage.

34. Main computer rooms. 2 on decks 4-5. Contains duel computer cores and monitoring stations.

35. Power converter room. 2 on decks 4-5. Contains two power converters each to convert plasma from the fusion reactors to useable power for the bulk of the ship’s systems and the power distribution point for the entire ship.

36. Mechanical workshops. 2 on deck 4. For repair and light fabrication of mechanical systems/items.

37. Emergency bridge. On deck 4.

38. Electronics workshop. Deck 4.

39. General repair workshop. Deck 4. Usually for smaller projects.

40. Impulse engine room. Decks 4-6.

41. Main lounge. Decks 4-5. Seats 52. Contains an area for large gatherings/meetings, tables for eating from automatic food prep machines, movies/entertainment equipment, couches, two heads and storage closets.

42. Escape pods. 20 on deck 5. 3 on deck 10. Each pod holds 7. Actual pods are not shown docked in ship. Each pod has an alcove with control and special gasses storage.

43. Locker room. Deck 5. Changing areas for the adjoining gymnasium complex.

44. Sickbay complex. Deck 5. The front area contains an ICU ward with 10 beds, nurses duty station and private examination room. The rear area contains an OR, head, a small analytical lab, CMO’s office and medical supply/storage room.

45. Personnel transporter complex. 2 on deck 5. Each contains a standard 6 person pad personnel transporter with a maintenance area behind the equipment. Adjoining room is transporter ready room with storage closets and lockers for away team equipment and a lounge/waiting area.

46. Officer’s mess. 2 on deck 5. Seats 16 and 14. Contains automatic food prep machines and a head. One contains a long rectangle dining table for formal functions and the other contains round tables.

47. Officer’s galley. 2 on deck 5. Contains an automatic food prep machine and a manual food prep area and storage.

48. Damage control center. Deck 5. Coordination center for all damage control activities. Has ladder down to damage control workshops on deck below.

49. Defabrication/reclamation workshop. Deck 5.

50. Metallic fabrication workshop. Deck 5.

51. Diagnostics workshop. Deck 5.

52. Misc fabrication workshop. Deck 5. For small jobs of any type.

53. Non-metallic, non-organic fabrication workshop. Deck 5.

54. Security complex. Deck 5. Contains a monitored entry area, head, Chief Security Officer’s office, security lounge/waiting room, a 4 cell brig area, a ready room for security/military prep and extensive armory and storage complex for sensitive equipment.

55. Deuterium storage tanks. 2 large tanks on deck 6 divided into multiple compartments.

56. Bulk storage bins. 2 large compartments on deck 6, several smaller compartments on decks 8 & 9. Each compartment is spit into several smaller bins by internal walls. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

57. External damage control / life support workshop. Deck 6. Has long narrow stg spaces to stack various size external hull patches (beamed out to where needed, not physically moved). Has ladder up to damage control center on deck above.

58. Navigational deflector dish. Decks 6-8.

59. Turbolift workshop. Deck 6. Contains storage for spare cars and turbolift maintenance.

60. Laundry room. Deck 6. Has laundry machines and large clothes storage closets.

61. Warp engine room. Deck 8-9. 1.5 deck height compartment on deck 8 holds the M/AM dilithium controlled reactor horizontally. Matter feeds in the front and anti-matter feeds in the aft end of the reactor. Deck 9 contains plasma conduits going to nacelles and other auxiliary support equipment.

62. Nacelle struts. 2 on deck 9. Contains structural supports on front and trailing edges. Utility corridor including the plasma conduit on front edge. The center area contains waste heat and other emergency radiating / venting equipment.

63. AM containment room. Deck 9. Contains 6 AM bottles in aft area and the AM containment field generator in the forward area. The AM bottles can be jettisoned via blow away panels out the back of the ship. The external cowling covering the back of the ship must be jettisoned before the bottles.

64. Plasma cannon. Decks 10-11.

65. Upper saucer sensor dome. Above bridge on deck 1.

66. Shuttle bay sensor/navigation dome. Above shuttle bay doors.

67. Misc navigational sensor domes. 2 on port and starboard dorsal saucer. 1 on top aft secondary hull, 1 on top of each nacelle. Contains small sensors and navigations equipment.

PREDATOR – 2252, medium cruiser

The 4th Bluescale plan I created, done at the same time as Avenger. This key is only the rooms and components that differ from Avenger and the key numbers are the same for both ships:

1. Structural support and utility transfer corridors. Decks 1-9 throughout ship. Starts behind bridge viewing screen, under bridge, down vertical corridors around the main primary hull stairwell, along the half height deck 4 to under the impulse drive unit, down the front of the neck and either side of the aft half of the warp engine room, into deck 9 at several points and then the warp nacelle below deck 9. Accessible from multiple hatches in various rooms and hallways. The large half height area on deck 7 contains many of the ship’s power transformer/capacitor/step down banks lining the walls.

2. Misc. support systems rooms. Many rooms throughout ship. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.), life support and atmospheric processing machinery, structural integrity and gravity generating machinery, shield generators, emergency batteries, waste water processing unit, computer support equipment and some shield emitters running outside the hull. Deck 2 rooms are half height. The primary tractor beam emitter is below deck 9 facing forward. It is accessible via hatches in the floor at the front of deck 9.

3. Hallway. Decks 3-6 and 8-9 throughout ship. There are emergency storage closets in the hallways lining the aft outer portion of decks 4-5. There are windows in the hallway looking into various rooms such as conference/briefing rooms, mess halls, sickbay complex, various lounges, gymnasium and personnel transporter rooms. The windows can be turned opaque or one way if desired.

4. Public heads. 13 total containing sink/toilet. 2 on deck 3, 3 each on decks 4-6, 2 on deck 9. Not counting heads as part of a complex, heads in crew quarters, or the locker room.

5. Maneuvering thrusters. 7 total. 3 each on decks 4 & 5 accessible via hatches to adjoining rooms. 4 on the aft portion of the nacelle.

6. Sr. officers/VIP quarters. 12 total for 12 crew. 4 on deck 4 and 8 on deck 5. Contains single bed, work station, closet and private head. Two of the quarters on deck 4 are extra big with a separate bed room .

7. Enlisted quarters. 32 total for 96 crew. 16 on deck 4, 16 on deck 5. Each is shared between 3-4 crew. Each crew has a bunk and closet. Groups of 2-4 quarters share a single head which has two showers/sinks/toilets.

8. Escape pods. 20 on deck 5. 2 on deck 9. Each pod holds 7. Actual pods are not shown docked in ship. Each pod has an alcove with control and special gasses storage.

9. Warp engine/ AM containment room. Deck 8-9. 1.5 deck height compartment on deck 8 holds the M/AM dilithium controlled reactor horizontally. Matter feeds in the front and anti-matter feeds in the aft end of the reactor. Deck 9 contains plasma conduits going to the nacelle, 4 AM bottles, the containment field generator, and other auxiliary support equipment.

10. Misc navigational sensor domes. 2 on port and starboard dorsal saucer. 1 on bottom of nacelle. Contains small sensors and navigations equipment.

11. Bussard collector. At the front end of each nacelle. The circular force field collection globe that forms the front of each collector causes the orange-gold glow seen on the outside transparent housing. Behind the globe is molecular separation equipment and a ‘reflector’ to direct the interstellar gasses back towards the force field collection globe.

12. Non-propulsive warp field coils. 4 large diameter coils in the front part of each nacelle that generate a static warp field.

13. Bussard collector tankage. In the annular space around the non-propulsive warp field coils.

14. Nacelle monitoring room. At the ‘top’ of the nacelle closest to the rest of the ship. Accesses via ladder from the deck 9 main stairwell and has access hatches to crawl spaces within the nacelle.

15. Non-propulsive coils plasma remmenant collecter. Immediately behind the non-propulsive coils. Collects the plasma exhaust from the coils.

16. Main stage plasma flux tuner assembly. In between the non-propulsive and drive coils. Receives the plasma and conditions it for feed to both sets of warp coils. Also directs plasma to and from the plasma converter/conditioner assembly. Gravity in this compartment is towards the rear of the ship.

17. Plasma converter/conditioner assembly. 2 assemblies in the lower annular space around the main plasma tuner assembly. Plasma is fed to and from the main plasma tuner assembly via the same plasma conduit. Provides additional plasma conditioning, a plasma capacitor, and converts some plasma to energy to run the rest of nacelle systems.

18. Emergency batteries. In the side annular space around the main plasma tuner assembly.

19. Asymmetrical warp drive coils. 15 coils in the middle-aft nacelle that generate a propulsive warp field.

20. Cryo support tankage & equipment. In the annular space around the front few drive coils. Capsule shaped tanks and triangular wedge shaped tank plus condensing and pumping equipment. Used for cooling of the warp coils and plasma remnant. Gravity in this compartment is towards the rear of the ship.

21. Drive coils plasma remnant collector. Immediately behind the drive coils. Collects the plasma exhaust from the coils.

22. Subspace field compensator. Behind the drive coils.

23. Ion stabilizer assembly. Behind the subspace field compensator.

24. Space matrix field sensor. Behind the on stabilizer assembly. A short range sensor used to detect the warp fields and various space matrix anomalies around the ship to allow precise control.

25. Plasma vent disperser. At the very aft of the nacelle. Vents and disperses plasma that cannot be recovered from the warp coils plus any emergency plasma that needs to be vented.

It does not contain 62-Nacelle struts, 63-AM containment room or 64-Plasma cannon.

SPECTRE – 2296, medium cruiser

The 6th Bluescale plan I created.

1. Misc. support systems rooms. Many rooms throughout ship. Contains ship support systems such as various bulk liquid storage tanks and pumps (fresh water, waste water, coolants, solvents, etc.) generally in areas with less than full ceiling height, life support and atmospheric processing machinery, structural integrity and gravity generating machinery, shield generators, emergency batteries, waste water processing unit, computer support equipment, external tractor beam emitter, and heat dissipation/emergency venting equipment in the nacelle struts.

2. Phaser rooms. Eight phasers in 4 rooms, 3 on deck 2 and 1 on deck 7. Includes the phaser emitters that stick through to deck 1 and 8.

3. Hallway. Throughout ship. There are emergency storage closets lining one or both walls of the halls.

4. Power converter rooms. 2 on decks 1-3 on either side of the impulse engine room. Each contains three power converters to convert plasma from the fusion reactors to useable power for the bulk of the ship’s systems.

5. Impulse engine room. Decks 1-3.

6. Specialized sensor/stealth equipment. 5 large spines attach to decks 1, 2 and 5 on the trailing edge of the primary hull. Ladder ways & passages connect all 5 spines through decks 1-5. They are powered directly by plasma with each spine having a power converter build into its base. Decks 5-7 in the nose contains three large specialized sensor/stealth projectors.

7. Public heads. 36 total containing sink/toilet throughout ship usually at the end of hallways. 4 on deck 2, 8 each on deck 3-5, 6 on deck 6, and 2 on deck 7. Not counting heads as part of a complex, in crew quarters, or the locker room.

8. Main bridge. Deck 2.

9. Turbolift network. A short loop on decks 2-7 at the center of the primary hull. There is no pass through hatch to connect the turbolift network to a docked starbase. For a ship that was not supposed to exist, easy access such as this was discouraged.

10. Stairwells. Two stairwells from decks 2-7 at the center of the primary hull.

11. Sr. officer’s ready rooms. 2 on deck 3. The Captain’s and first officer’s ready rooms. Includes a head with shower. Furniture can be configured to occupant’s taste.

12. Structural support and utility transfer corridors. Decks 1-7 throughout ship. Starts next to sr. officers ready rooms on deck 2 and extends down through deck 6. A long horizontal corridor down the center of the ship intersects this on deck 2. The front and aft ends of the horizontal corridor turns vertical then horizontal again to attach to all the heavy machinery at the front end of the ship and ring the impulse engine and splits to run out the nacelle struts at the aft end. Structural support spine also runs out the trailing edge of the primary hull to anchor the 5 large spines. Accessible from multiple hatches in various rooms and hallways.

13. Main conference complex. Deck 2. Contains the largest conference room, attached head and kitchen prep area.

14. Communications/situation rooms. 2 on deck 2.

15. Navigational deflector dish. Decks 3-4.

16. Officer’s dining complex. Deck 3 starboard. Contains automatic and manual food prep galley in between two mess areas. One mess area seats 18 at a long table for formal occasions and the other seats 28 at smaller tables.

17. Offices/conference/briefing complex. Deck 3. 2 rows of various conference rooms (4), single and double offices (12) and a class room. Office furniture can be configured to occupant’s taste.

18. Wet chemistry lab. Deck 3 starboard. Chemistry, biology, biophysics, biochemistry lab.

19. Cosmology/ion study/stellar cartography lab. Deck 3 starboard.

20. Sr. officers’ quarters. 10 total for 10 crew. 2 on deck 3 and 8 on deck 4. Contains single bed, work station, closet, couch & table and private head.

21. VIP quarters. 4 total for 4 crew. Deck 3. Contains double width bed (or can be configured for a king bed for couples shown to right of deck), work station, closet, couch and private head. Another room contains lounge and automatic food prep area.

22. Officers’ lounge. Deck 3 port. Two rooms contain gaming tables, conversation areas, automatic food prep. One room can be converted to a theatre and that room is opened to entire crew during screenings.

23. Weapons lab. Deck 3 port.

24. Hard science lab. Deck 3 port. Engineering, physics, quantum mechanics, high energy, tachyonics lab.

25. Warp engine room. Decks 3-8. The top of the engine on deck 3 attaches to the underside of the impulse engine where normal deuterium plasma is fed into the warp engine. The center of the engine on deck 5 has the dilithium matrix and control center and plasma conduits exit to the nacelles. Deck 7 holds the AM bottles and containment generator to feed AM to the bottom of the engine on deck 8.

26. Enlisted lounges. 2 on deck 4. Two separate rooms with gaming tables.

27. Enlisted dining complex. Deck 4 starboard. Mess seats 88 at a mix of long and small tables. Contains automatic and manual food prep galley next to mess.

28. Personnel airlocks. 2 on deck 4.

29. EVA ready rooms. 2 on deck 4. General EVA rooms next to personnel air locks with suit lockers, control & seating area.

30. Small mission specific rooms. 2 on deck 4. Can be used for general storage if left blank. Can be configured to various labs, extended EVA ready room, additional marine power suits, various VIP suites, classrooms or offices (all shown to right of deck).

31. Jr. officers’ quarters. 10 each on decks 4-5 for 40 crew. Each holds 2 crew in single beds behind pull down partitions for privacy while sleeping, a work station, table & chair, 2 closets and a private head. Sr. enlisted crew also use these quarters.

32. Enlisted quarters. 16 total for 104 crew. 12 on deck 5, 4 on deck 6. Each holds 4 crew in single beds behind pull down partitions for privacy while sleeping, storage above & below the beds, a work station, and a private head.

33. Bulk storage bins. Rows of compartments lining the less than full deck height area at the trailing edge of the primary hull decks 4-7 and in part of the bilge area on deck 8. Contains lose solids such as organic solid matter, metallic or non-metallic powder or crystals. Cargo transporters or fabrication/defabrication machines transports portions into or out of the bins as needed.

34. Cargo bay/transporter complex. Decks 4-5. Contains automated cargo container grid storage in the ceiling and forward portions of the room, two cargo transporters, and a hatch into the shuttle bay below directly above the belly doors. Cargo can be dropped from the cargo bay through the shuttle bay directly out the ship.

35. Main computer rooms. 2 three story rooms on decks 4-6. Contains duel computer cores and monitoring stations.

36. Reaction control thrusters. 6 total. 2 each on decks 4, 5 and 7.

37. Gymnasium complex. Deck 4 port. Contains exercise equipment, open floor space, a whirlpool and sauna and attached locker room.

38. Sickbay complex. Deck 5 starboard. Front area contains an ICU ward with 12 beds, nurses duty station, nurses office, head and storage. Back areas down a central hallway contain a larger head, private exam room, duel OR, medical studies (plus botany/genetics) lab, CMO’s office, medical fabrication (similar equipment to automated food prep), analytical lab, and extensive medical supply/storage rooms.

39. Large mission specific rooms. 2 two story rooms on decks 5-6. Can be used for general storage or marine training if left blank. Can be configured to an arboretum, a mission isolation ward (self contained living areas for 10 crew kept isolated from regular crew for top secret mission insertions), firing range, or independent equipment power room (special sensors, weapons/projectors, stealth or other equipment that has self contained fusion reactor and power converter in the same room). These options are shown to right of the decks.

40. Mechanical workshops. 2 on deck 5. For repair and light fabrication of mechanical systems/items.

41. Emergency bridge. Deck 5.

42. Nacelle struts. 2 on deck 5. Contains plasma conduits on leading edge, structural support, more utilities, and heat dissipation/emergency venting equipment.

43. Photon torpedo rooms. Aft room on deck 5. 2 forward rooms on deck 7.

44. Security complex. Deck 5 port. Contains 2 monitored entry areas, head, Chief Security Officer’s office, security lounge/waiting room, a mission surveillance/monitoring station, a 4 cell brig area, a ready room for security/military prep and armory and storage rooms for sensitive equipment and weapons.

45. Plasma cannons. 2 on decks 6-7.

46. Electronics workshop. Deck 6 starboard.

47. Diagnostics workshop. Deck 6 starboard.

48. Personnel transporter complex. 2 on deck 6 and 2 on deck 7. Each contains a standard 6 person pad personnel transporter with a maintenance area behind the equipment. Adjoining room is transporter ready room with storage closets and lockers for away team equipment, lounge/waiting area, and a head.

49. Powersuit workshop. Deck 6 starboard. A dedicated workshop for marines’ powersuits. Adjacent to the starboard transporter ready room with access through that and the transporter room to the starboard powersuit ready room. Powersuits from the port ready room can be moved through the hallway or beamed over.

50. Laundry room. Deck 6 starboard. Contains laundry machines and clothes storage lockers.

51. Misc fabrication workshop. Deck 6 starboard. For small jobs of any type.

52. Powersuit ready rooms. 2 on deck 6. Storage lockers for 20 marine powersuits each and lounge/training/briefing tables for marines. Adjacent to the personnel transporters for direct beam out. Also has close access via hallway to the upper deck of the shuttle bay. Suited up marines drill jumping down from this doorway onto the closed shuttle bay doors and board their assault shuttles in seconds.

53. Shuttle bay. Decks 6-7. Contains internal tractor beam emitters, belly shuttle bay door, and force field across bay doors.

54. Deuterium storage tanks. Deck 6-7.

55. External damage control. Deck 6 port. Contains long narrow stg spaces to stack various size external hull patches (beamed out to where needed, not physically moved).

56. Life support workshop/damage control center. Deck 6 port. Coordination center for all damage control activities.

57. Defabrication/reclamation workshop. Deck 6 port.

58. General repair workshop. Deck 6 port.

59. Escape pods. 110 on deck 7. Each pod holds 2 and exits via blow away panels out the belly of the ship. Actual pods are not shown docked in ship.

60. Probe/shuttle workshop. Deck 7. Assembled probe storage and maintenance. Adjacent to shuttle bay for shuttle maintenance. Probes can be dropped out the shuttle doors or transported to the torpedo rooms and fired out the torpedo tubes.

61. Turbolift workshop. Deck 7.

62. Metallic fabrication workshop. Deck 7 starboard.

63. Non-metallic, non-organic fabrication workshop. Deck 7 port.

CHOWDER (Romulan) – 2158, light cruiser/patrol ship

The 10th Bluescale plan I created.

1. Plasma cannon. Runs from ‘deck 1’ to deck 21. Includes a long plasma acceleration tube and a focusing chamber at the tip of the barrel. A control room is on deck 4 around the base of the focusing chamber. The cannon is fed from the warp engine by a short but large diameter plasma conduit into the base of the acceleration tube on deck 21.

2. Navigational dishes. Three dishes on ‘decks 2’ to deck 5.

3. Missile launchers and bay. The six missile launchers run from ‘deck 3’ to deck 10. Part of the missile bay contains the taller offensive missiles on decks 6-9 and extends into the wings. Three launchers are in this part of the bay. The shorter missiles are in a shorter portion of the bay on decks 9-10. Three additional launchers are in this part of the bay. The floor of deck 10 contains a heavy track that holds the missiles in place and moves them to the launchers.

4. Sensor pallets. Four forward pallets are on deck 4. Two omni directional fins protrude dorsally and ventrally from decks 7-13. Three aft and three lateral pallets are in three oval blisters on the secondary hull on decks 26-29.

5. Cargo turbolift shaft. Runs from deck 4-27. Includes a short horizontal jog on deck 22 to get around the warp engine. One side of the cargo container is a removable hatch the full dimension of the container. The door from the cargo turbolift shaft to the hallway is an identical sized hatch. Grabbing mechanisms in the walls of the turbolift shaft move both the hatches horizontally a few inches, then vertically a deck up or down in groves that run the entire length of the shaft. This opens the entire side of the container to the hallway for unloading. The opposite side of the container has a standard smaller pocket door. If the container is rotated 180° before loading into the shaft, this door will be exposed when the hallway hatch is retracted.

6. Structural support and utility core. The central core runs from decks 5-23 surrounding the plasma cannon acceleration tube. At deck 23, it ends at the top of the warp reactor. A similar central core runs from decks 27-29 between the bottom of the warp reactor to the top of the impulse assembly. A larger 2/3rds annular cylinder runs from decks 22-28 surrounding the warp engine and power converters. Larger rooms on decks 5, 10, 14, 22, 28 contain ancillary power equipment and feed lines to the in-between decks. Nacelle decks N-1 to N-3 has a small utilities room with gravity oriented different from the rest of the ship. Nacelle deck N-2 has a small room with gravity oriented normally. Decks 5 and 14 contain structural, utility & plasma runs out the leading & trailing edges of the wings. Deck 22 contains structure, utility & plasma conduit runs to the three main warp nacelles. The structural/utility core accessed at many points from the main ladderwell, hallway, various support system rooms, the power converter rooms, and even from the personnel turbolift. It has many internal ladders. Monitoring stations are spread throughout.

7. Misc support system rooms. Decks 5, 7, 8, 10, 14, 23, 24, 28, 29 have various size compartments containing shields, atmospheric processors, gravity generators, misc pumps & gas/liquid storage bottles, water processing, and emergency batteries. Decks 22, 25-27 contain bulk liquid storage tanks.

8. Personnel ladder. Runs from decks 5-27. It expands to double the size allowing more traffic from decks 11-21. It includes a short horizontal jog on deck 22 to get around the warp engine.

9. Personnel turbolift. Runs from decks 5-22. It expands to double the size allowing turbolift cars to pass each other from decks 11-21. It does not go below deck 22 to the warp engine.

10. Deuterium storage tank. There are several tanks of odd shapes in the wings, including small feed cone tanks associated with the RCS in the wingtip nacelles. There are small tanks in the annular space forward of the three main warp nacelles. The main tanks take up half of decks 15-21.

11. Reaction control thrusters. Two thrusters in the forward wingtip nacelles have three fixed exhaust ports facing different lateral directions and all angled slightly forward. Two thrusters in the aft wingtip nacelles can rotate 360° to direct the single thruster in any lateral direction. The small truncated cone at the impulse exhaust is a specialized RCS. The entire cone can rotate 360°. It has two standard thrusters facing opposite lateral directions and slightly aft. It also has two extendable curved hull plates that rotate open in opposite lateral directions into the impulse exhaust deflecting part of it laterally. These panels only have an effect when the impulse engine is engaged but produce a large turning force on the ship when used.

12. Wingtip nacelles. Two on the wingtips.

13. Communications/situation rooms. Two on deck 11 on either side of the bridge. Each has ladder access to the main computer one deck down and storage.

14. Bridge. On deck 11. The senior officers do not have chairs but instead stand around a circular control console in the center of the room. This central console and the ones in the adjoining situation rooms are tied directly into the main computer one deck down.

15. Officer’s lounge/rec room. On deck 11. Has 16 seats around 4 gaming/lounge tables, additional counters and storage.

16. Hallway. On deck 11-13, 15-19. Short linear and some circular hallway segments to connect the high traffic rooms.

17. Conference room. On deck 11. Has 11 seats around a table and storage.

18. Hard science lab. On deck 11. Engineering, high energy, physics, quantum mechanics, weapons studies lab with storage.

19. Public heads. Seven total. Two each on decks 11-13 and one on deck 27. Does not count heads as part of other complexes.

20. Offices. 10 on decks 11-13.

21. Captain’s ready room. On deck 11. It is twice as big as the other offices.

22. Arboretum. On decks 11-13. It is accessed on deck 12 then down several steps to the dirt and vegetation covered ground half a deck below. There is a small balcony around deck 11. Deck 13 under the entry stairs contains a small water tank and pump.

23. Officer’s quarters. 17 total of various sizes, 6 on deck 11, 6 on 12 and 5 on 13. Each has a private head.

24. Main computer. On deck 12.

25. Gym. Takes up half of deck 13. There is some exercise equipment and storage along the outer hull wall but the majority of the space is for sparing on circular padded mats. Two of the sparing areas extend two decks tall and includes a narrow balcony around deck 12 to watch sparing matches.

26. Wet chemistry lab. On deck 12. Chemistry, biology, biophysics, biochemistry lab with storage.

27. Mission specific. One room on deck 13. As examples, can be configured into a conference room, lounge/rec room, various training/class rooms, additional officer’s quarters or a VIP quarters.

28. Captain’s quarters. On deck 13. Larger than other officer’s quarters.

29. Laundry. On deck 14. Two laundry units and clothes storage.

30. Enlisted barracks complex. Takes up half of decks 15-17. Each deck has bunks for 40 in two groups of 20, two study rooms, two lounges/rec rooms with 8 seats and 2 gaming/lounge tables each, large storage lockers, and a shared locker room.

31. Sickbay complex. On deck 18. Has 10 ICU beds, an OR, various workstations and lab area, CMO office, medical storage along the outer hull wall and a head.

32. Security complex. On deck 18. Has a small security airlock, various work and monitoring stations, two detention cells, a large secure storage locker/armory, a security office and a head.

33. Damage control/life support. On deck 18.

34. Personnel airlock. On deck 18. Has three heavy doors. There is a small space between two of the doors for one or two people in suits. Behind all three doors is a longer hallway section that can also be used as an airlock by closing airtight doors at the far end. Doors from the damage control and EVA ready room open into this larger alternate airlock.

35. EVA ready room. On deck 18. Has six suit lockers, a monitoring station and storage for misc EVA equipment.

36. Officer’s mess. On deck 19. Has seating for 24 around 6 tables, additional counters and storage and a head.

37. Enlisted mess. On deck 19. Has seating for 40 along 3 long tables, additional counters and storage and a head.

38. Officer’s galley. On deck 19. Food preparation areas. Shares a large food storage locker with the enlisted galley that is restocked from the cargo turbolift.

39. Enlisted galley. On deck 19. Food preparation areas. Shares a large food storage locker with the officer’s galley.

40. Plasma accelerator. Three are in long oval bulges at the base of the nacelle struts from decks 20-29. At the top of the accelerator is a small spherical auxiliary fusion reactor also feeding the main booster stage. There are monitoring stations near the top and at the bottom. The only access is through the structural & utility corridor with a ladder running down through the nacelle strut to the warp nacelle.

41. Cargo bays. Two taking up half of decks 20-21. Has 22 cargo cargo containers on each deck and several large storage lockers.

42. Cargo airlock. On deck 20. Has three heavy doors in the same arrangement as the personnel airlock that open directly to the deck 20 cargo bay.

43. General maintenance. On deck 22. Has workbenches, mechanical/metalworking machines, and storage.

44. Turbolift maintenance. On deck 22. Has access doors to both turbolift shafts, floor space to work on the cars, and storage.

45. Power converters. On decks 23 and 27 in two rooms immediately above and below the warp reactor. There is a bulkhead separating the deck 23 room from the reactor below. The reactor is directly above the deck 27 room with no separating bulkhead. Each room has six converters divided into three pairs. Each pair is fed by a shared plasma conduit from the warp reactor. Each room has control and monitoring stations and storage lockers. The deck 27 room is also the warp reactor control room. The thick power lines from the converters snake into utility spaces on adjacent decks where various transformer/capacitor/step down banks are located. There is an additional power converter pair on deck 29 for emergency use that is fed from the impulse assembly.

46. Mechanical maintenance. On deck 23. Has workbenches, mechanical/metalworking machines, and storage.

47. Metallic fabrication. On deck 23. Has workbenches, mechanical/metalworking machines, and storage.

48. Warp reactor. On decks 24-27. A large flat cylinder that entirely fills the compartment on the three decks. It is accessed from deck 28. Five smaller plasma conduits feed out the top of the reactor to the warp nacelles. A large plasma conduit feeds out the top to the plasma cannon. A large plasma conduit connects the bottom of the reactor to the impulse assembly. Sturdy structural support rings connect to the top and bottom of the reactor.

49. Defabrication. On deck 24. Has workbenches, mechanical/metalworking machines, and storage.

50. Misc fabrication. On deck 24. Has workbenches, mechanical/metalworking machines, and storage.

51. Electrical maintenance. On deck 25. Has workbenches, diagnostic machines and workstations, and storage.

52. Organic fabrication. On deck 25-26. Has two reactors, pumps, lines and control stations for fabricating organic and other liquid components that may be needed onboard.

53. Diagnostic maintenance. On deck 26. Has workbenches, diagnostic machines and workstations, and storage.

54. Nacelle struts. Begins on deck 30 beneath the plasma accelerator and extends passed the regularly numbered decks to the rear warp nacelle decks. Contains the plasma conduit, other utilities, ladder access and a structural support beam that connects in several places to structural support beams in the main ship. Gravity in the struts is low.

55. Impulse assembly. On ‘decks 30-34’. Shaped like a truncated cone, the wider forward end contains a fusion engine for primary impulse power although it can be fed or supplemented from the main warp reactor by a short but large diameter connecting plasma conduit. The narrow aft end contains the donut shaped exhaust drive unit with the rear RCS cone mounted aft in the center of the donut.

56. Warp nacelle monitoring rooms. Three on nacelle decks N-2. Contains a monitoring station and storage.

57. Main warp nacelles. Three on nacelle decks N-3 to N-11. The oval shaped warp coils surround a central core that contains structural support, utilities, and the plasma distribution assembly. The central nacelle core is accessed by small doors on either side of the plasma conduit from the monitoring room on deck N-2. Gravity in the nacelles is low.

 

Credits: All text by Allen Rolfes

 

Last modified: 26.08.12